Now it's time to look at the minor view for this function. Press VW(Shift-W), and we'll get started.
The next step is to set the projection to equatorial. This is a projection that puts your viewpoint in a geostationary position above your launch point on the Earth. The North pole is at the top. Here the green line is my projected 'orbit', which is entirely inside the Earth right now since I'm sitting on the ground. Adjust the eject orientation to your taste. On this occasion I decided to adjust it to give an immediate takeoff window. You should take off when the grey line, which shows where your planned orbit intersects with your present one, is about where it is. Which way should you take off? There is a heading indicator there. Write down or remember this one - that will be the heading you hold initially as you take off. Because now we're all set. It's time to go. |
It is actually possible to adjust the eject orientation during the climb as well in order to keep the plane crossing line near to your craft (I did this), but it isn't really necessary. Once we get into orbit, we'll clean up the remaining inclination errors then. Since in this scenario the eject date is close, we will be making just one orbit of Earth. |
It was at this point that I switched back to the major view, and used the 'Intercept with' variable to switch the target to the craft, and got the biggest surprise of the whole trip.
|
My error had been
an error in the right direction! I was absolutely bang-on target. If you're
flying this trip along with me, there's a very good chance you won't enjoy my
good luck, but there's plenty of time to straighten things out later. If you've
shut the power off at the right time, and you've headed off in the right basic
direction, you shouldn't worry if your closet approach is a few G. At the
moment.
There is one correction that's worth making. If your orbit doesn't cross Mars's at all, you might choose to apply a little more prograde velocity until it does. Don't overdo it!
After this point, it's time to coast for a while. Gradually increase time acceleration as you move clear of Earth. You'll cross out of Earth's sphere of influence at around 900,000 kilometres out. When you do this TransX will automatically switch functions to "Cruise". The figures for closest approach will get much more unstable for a while, due to the nearby influence of an Earth that's no longer being taken into account. There's no rush to adjust your path - wait for the distance from Earth to increase, and for the figures to settle down. The results will tend to drift back towards the values predicted by the Eject mode, so it's best just to wait for it to happen.
Next: The cruise function
Orbiter Mars - (C) Duncan Sharpe 2003